2009年1月22日星期四

Transformers: The Game


Transformers: The Game is the name of multiple versions of a video game based on the 2007 live action film Transformers, all of which were released in North America in June 2007. Home console and PC versions were developed by Traveller's Tales for the PlayStation 2, Xbox 360, Wii, PlayStation 3 and PC. A different PlayStation Portable version was developed by Savage Entertainment.

Transformers: Autobots and Transformers: Decepticons are the Nintendo DS versions of Transfomers: The Game. Vicarious Visions, who was tasked with bringing Transformers: The Game to the Nintendo DS, chose to adapt the DS version into two separate games.Transformers: Autobots follows the heroes' perspective while Transformers: Decepticons follows the perspective of the villains.

Plot
The game allows the player to choose to play as the Heroic Autobots or as the Evil Decepticons. Each faction has its own storyline. The Autobots story follows the original movie's plotline while the Decepticons storyline follows an alternate story.


Autobots
The Autobot storyline begins with one of the Autobots, Bumblebee, landing on Earth. Bumblebee scans a second-generation Chevrolet Camaro as his alternate mode. After receiving a transmission from Optimus Prime, the Autobot leader, things start going wrong when Bumblebee encounters several Decepticon drones. After defeating the drones, Optimus explains to Bumblebee that a human named Sam Witwicky is in possession of an artifact which can reveal the location of the Allspark, and it is Bumblebee's mission to find Sam. Sam then buys Bumblebee as his new car after another Camaro blew its tyre somehow at the car lot.

Later, Sam and his girlfriend, Mikaela Banes, are attacked by one of the Decepticons, Barricade, but Bumblebee saves them. Bumblebee fights Barricade, while Sam and Mikaela escape. After defeating the Decepticon, Bumblebee finds Sam and Mikaela, who thank him for saving them. Optimus contacts Bumblebee, telling him that Sam has the artifact that contains the location of the All Spark, and Bumblebee must protect Sam at all costs.

All Autobots, Optimus, Ironhide, Ratchet, and Jazz land on Earth, assume alternate forms (a Peterbilt 379, a GMC Topkick, a Pontiac Solstice and a Hummer H2 Search and Rescue vehicle) and meet with Bumblebee, Sam and Mikaela. Sam gives them the artifact, which turns out to be his grandfather's glasses, to Optimus, who explains to Sam and Mikaela the mission of the Autobots in Earth: they are in the search of the All Spark, a powerful artifact which is the source of life of all Transformers, so they can use it to revitalize Cybertron, the homeworld of the Transformers. Ratchet reveals Sam's grandfather discovered their enemy, the Decepticon leader Megatron, trapped in the Arctic. Megatron burned the information of the All Spark's location in Sam's grandfather's glasses so the Decepticons could find the All Spark. Afterwards, Mikaela sarcastically states that she is struggling with why Bumblebee disguised himself as such a "beater", and in response, Bumblebee scans a new and improved Camaro as his new alt-mode.

Ironhide detects Sector 7 helicopters and Prime orders Jazz to create a diversion so that the Autobots, Sam and Mikaela can escape. In doing so, Jazz is cornered by Sector 7 agents. Ironhide rescues Jazz from Sector 7, and manages to defeat several drones on the way (it is revealed here that Ironhide was partially responsible for the destruction of the Cybertron moon Cyber 5). After defeating the drones, Ironhide discovers that Sector 7 is trying to capture Bumblebee. Prime tries to rescue Bumblebee but he fails to save his comrade as he is taken away by Sector 7, partially because of Shockwave. Optimus defeats Shockwave and decodes his transmissions, discovering Starscream, Megatron's second-in-command, also knows of the All Spark-and Megatron's-whereabouts. With their mission clear, the Autobots decide to rescue Bumblebee, Sam and Mikaela from Sector 7. Bumblebee, Sam and Mikaela are captured inside Hoover Dam.

A power outage allows Bumblebee to escape. While exploring Bumblebee finds the frozen Megatron and the All Spark. Bumblebee recovers the All Spark and rescues Sam and Mikaela, and then flee when Megatron awakens. Starscream and another Decepticon, Blackout, fly through the dam and cause several explosions which allow Megatron to escape.

Bumblebee, Sam and Mikaela travel to Mission City with the All Spark. The All Spark's power surges transform human machines into feral drones, which attack Bumblebee. However, Ironhide rescues Bumblebee and defeats the drones. Meanwhile, Jazz encounters and fights Starscream and Blackout. Jazz manages to defeat the Decepticon duo, but another Decepticon---Brawl---appears behind him and kills him, in front of Ironhide. The Autobot then defeats Brawl in a "slow death", avenging his fallen comrade. Bumblebee, however, fights Barricade, who is trying to take the All Spark.

Bumblebee defeats the Decepticon and meets with Sam and Mikaela but Megatron appears behind him and quickly defeats Bumblebee, forcing Sam and Mikaela to run away. Megatron is about to kill Sam and Mikaela, but Optimus knocks Megatron aside, challenging him to a final battle.

Optimus defeats Megatron, however, just as Sam is about to give Optimus the All Spark, Megatron jumps up and tries to kill Prime in one last attempt using his flail. However, Optimus catches Megatron's flail and pulls him in closer while crushing the All Spark in his other hand, and plunging it straight into Megatron's chest, presumably uniting with his Spark, killing him instantly. The story ends with Optimus and the Autobots choosing to remain on Earth.

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Smokescreen (Transformers)


Smokescreen is one of the second year Autobot Cars in the Transformers series.

Smokescreen's toy was remolded from Prowl and Bluestreak, itself originating from an earlier Japanese line named Diaclone. Smokescreen's vehicle mode was based on an actual existing car — a 1979 Nissan Fairlady Z race car in the Electramotive team livery. Team founder Don Devendorf's car was accurately recreated, except that his number 83 was changed to a 38.

Smokescreen's bio originally indicated that while he appeared calm and easy-going, he was in reality the closest thing the Autobots had to someone who thought like a Decepticon. He would cheat to win without hesitation, and often covers his true goals from even his fellow Autobots. Autobot leaders even use him as a spy amongst the ranks at times.


Animated series
Smokescreen originally appeared in "Dinobot Island pt 1". Smokescreen was used quite frequently in season 2, taking the starring role in the episode "The Gambler". This saw him strike a deal with a gambler named Bosh in order to save his fellow Autobots — he would win energon for Bosh if Bosh used some of it to reactivate the others. Predictably cheating his way to victory, he was caught and lost all his winnings. With the help of Devcon, he and Bosh ended up battling and defeating Astrotrain, Dirge and Ramjet. After this Bosh freed the other Autobots. The cartoon actually made use of his abilities — in "The Key to Vector Sigma", for example, his smoke saved the Autobots' super-fuel after Prowl's security detail was compromised, and in "Auto Berzerk" he downed the famed Seekers — including Starscream — with his disruptors.

Smokescreen was not amongst the Autobots whose death was shown in The Transformers: The Movie, although an animation mistake which colored the body of the deceased Wheeljack in red did caused some speculation — indeed, the storyboard of this scene clearly depicts Smokescreen's dead body, not Wheeljack's. Smokescreen did not appear in the post-movie Season Three, and so it is generally assumed that, even if he was not featured in this particular scene (or even the movie for that matter), that he was killed in the attack on Autobot City, or even in the years before the movie. If this was not the case, neither animators nor series editors for Season 3 made an effort to alleviate confusions regarding which characters' deaths in the movie were included, or excluded.

Smokescreen appears in the Japanese opening for season 3, as the movie was not shown in Japan at the time.


Marvel Comics
Smokescreen first appeared in issue 14 of the Marvel Transformers comic. Here, he was brought to life alongside Grapple, Hoist,Skids and Tracks via the downloading of their personalities and Sparks from storage. Bumblebee took all but Grapple on a tour of the surrounding area — but ended up in a trial by fire when the Decepticons tried to steal sonic energy from a rock concert. The group battled Starscream, Skywarp and Thundercracker, defeating them, but left when the humans accused them of sabotaging the concert.

After this, Smokescreen played more of a peripheral role, battling the Decepticons, but not having any major roles. He was one of the many casualties when trying to stop the Underbase-powered Starscream. He was not shown to be revived, but returned in the pages of the Transformers: Generation 2 comic, where he accompanied Grimlock on a disastrous raid on Jhiaxus' forces. After this, he battled against Jhiaxus forces under Optimus Prime's command — only to be killed by a squad of Jhiaxus' troopers alongside Ironhide.

The Smokescreen of the post-movie universe appeared in the Marvel UK comics, most prominently in the "Legacy of Unicron" arc. He and Inferno were dispatched to escort Wreck-Gar back to the planet Junk. There, they discovered it had been taken over by the decapitated head of Unicron. The two escaped to warn Rodimus Prime, leaving Wreck-Gar behind to free his people, with Inferno being badly injured by the mind-controlled bounty hunter Death's Head. The two arrived on Cybertron — only to discover that Unicron's puppets Cyclonus and Scourge had launched an all-out Decepticon assault. The Decepticons badly damaged the shuttle, and Smokescreen refused to leave his injured friend. Inferno had other ideas and bodily threw him through the windshield to safety, before crashing and killing as many Decepticons as he could. Smokescreen returned to Junk with Prime and the Dinobots, determined to avenge Inferno, and contributing to the Chaos-Bringer's eventual defeat.

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Jazz (Transformers)


Jazz is the "very cool, very stylish, very competent" member of the Autobots in the Transformers television and comic series based on the popular toy line produced by Takara and Hasbro. His original vehicle mode is a Martini Porsche 935 Turbo racing car. Self-possessed, calm, and utterly collected, Jazz is head of Special Operations, with his own dedicated roster of agents. He often gives the most dangerous assignments to himself. It's not a matter of ego—he just really is the coolest head for the toughest missions. Jazz's ease extends to whatever environment he finds himself in, no matter how weird or wonderful. He effortlessly tunes in to the local culture, assimilating and improvising, and making creative command decisions, making him an indispensable right-hand bot to Optimus Prime.

Jazz remains one of the more popular and well-remembered characters from the original series. Because of problems with trademarking the name Jazz, some later releases of Jazz are called Autobot Jazz.


[edit] Marvel Comics
In the early Marvel Comics, Jazz was portrayed easily and productively making contact with humans. He was also responsible for the long-standing relationship between the Autobots and G. B. Blackrock, pledging that the Autobots would defend his property from the Decepticons in return for fuel, and battled Circuit Breaker.

Marvel U.K.'s "Man of Iron" saw him befriending (as well as abducting) a young boy in rural England, helping the Autobots locate a lost ship under Stansham Castle; Jazz personally destroyed it to stop the Decepticons retrieving it.

Jazz passionately opposed Prowl's idea to use the Creation Matrix to create dedicated war machines to crush the Decepticons; he labelled such creations abominations. This ethically questionable move was staved off and Jazz continued to serve the Autobots well on Earth. Following the arrival of Galvatron in Target: 2006, he was captured and his mind viciously reprogrammed to make him a zombie servant. This left him incapacitated for a long while. He was eventually repaired, but soon met deactivation once more against the Underbase-powered Starscream.

Jazz' body was seen among the deactivated Autobots Ratchet was doing his best to revive in Transformers #56, "Back from the Dead".

To stop Megatron, Autobot medic Ratchet later restored Jazz as a Classic Pretender, along with Grimlock and Bumblebee. They remained on Cybertron and were an inspiration to the Autobot rebels, leading multiple raids on the Decepticons and also fighting several of the demons that lived beneath Cybertron. When a return trip to Earth was interrupted, the Classic Pretenders found themselves in front of the sleeping Primus and, after battling the Mayhem Attack Squad, witnessed him awaken. Jazz would go on a last mission as a Classic Pretender in the "Matrix Quest", heading to the moon of Vsqz to retrieve the lost Matrix, though Thunderwing got to it first. He was later among the united Autobot and Decepticon forces who opposed Unicron's assault on the planet Cybertron in 1991 (Transformers #75). Immediately prior to this, Jazz was seen as one of the few surviving Autobots in the alternate 2009 seen in the story "Rhythms of Darkness". Here he fought Galvatron to give Spike time to attach the American flag to the Deception stronghold in New York and persuade the European Coalition to call off their nuclear attack. Jazz was saved from death by the arrival of Hook, Line and Sinker, who forcibly transported Galvatron back to the "present" of the regular timeline. He briefly reappeared during the battle on the planet Ethos in the Generation 2 comic.

Jazz was also one of the main Autobots in the Earthforce unit of Marvel U.K.'s Earthforce stories. The annual story "The Magnificent Six" revealed that four million years ago, Jazz was teamed with Inferno, Ironhide, Wheeljack and Sunstreaker and had been tortured by the sadistic Decepticon Megadeath in the Stanix region. He and the others faced Megadeath once again in the present and defeated him.

Jazz would appear in the U.K. Marvel comic issue #234, "Prime's Rib!" This story is set in the near future, 1995, where Optimus Prime, Jazz and Hot Rod introduce the latest Autobot, Arcee, to the human feminists. She was met with displeasure by the humans, being called a token female and disliked for her pink color. They were then attacked by Shockwave, Fangry, Horri-Bull and Squeezeplay, who thought the Autobot would be unvieling a new weapon. The Autobots fought off the Decepticons, who escaped, but nothing seemed to please the human feminists.

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Megatron


Bob Budiansky, the writer for the Marvel Comics series stated in an interview that the name "Megatron" is a portmanteau derived from "Megaton" and "Electronic". Originally Hasbro took issue with the name, saying it sounded too dangerous, like an atomic bomb. Budiansky responded that as the lead villain, that was the whole point. Hasbro saw his reasoning, and approved the name.

He would become his own character in the 1984 series. Wizard Magazine rated him the 68th greatest villain of all time.

Controversy
The Megatron toy has been seized by Customs in Sydney because it can be mistaken for a real weapon. Customs seized more than 50 MP-05 Masterpiece Megatron Transformers in inbound foreign mail. U.S. Customs has also forbidden imports of Masterpiece Megatron toys unless the boxes are opened by the seller and an orange muzzle cap is placed on the toy. Imports without the cap are liable to be seized by customs upon entry.

Personality
Megatron is very powerful and utterly ruthless. His imposing robot form is dominated by his primary weapon - his arm-mounted fusion cannon, capable of leveling a city block in one blast. During one episode of the first series, Megatron fell victim to his own weapon, when Autobot Brawn managed to get a hold of it and fired it at him.[citation needed] He can also sub-dimensionally link the weapon to a black hole, generating even more powerful antimatter blasts (capable of destroying a small planetary body).[citation needed] However, this ability is almost never used, as it leaves him extremely weak and vulnerable.

There have been several interpretations of his character; some see Megatron as a strategic leader who calls the shots from afar, whilst others see him as a tactical battlefield commander who leads by brutal example. Unlike many other villains in popular fiction, Megatron was not generally depicted as overly chaotic or insane (at first). He was highly aggressive and a megalomaniac, but there was usually a consistent rationale behind his actions, albeit that Megatron was often the only one who could perceive this.

There have been some sparing occasions where Megatron displays a personal sense of fair play and even honor, a complexity that is most evident in his complicated relationship with Optimus Prime. There is an unspoken mutual respect between the two leaders, born of each knowing the other better than anyone else. Megatron at times seems to derive enjoyment from the perpetual conflict that exists between them — the pleasure of ending the life of Optimus Prime will be Megatron's and Megatron's alone, and to ensure this, he has aided Prime in the face of greater threats, such as the Combaticons or Jhiaxus's second generation Cybertronians. In instances such as these, the two have come to face the fact that were it not for their diametrically opposed ideology and views, in another life, the two could be comrades — a fact that Optimus Prime views as a tragedy, but which provides Megatron with amusement.

Abilities
Originally, Megatron was able to transform into a Walther P38, delivering more focused energy blasts. He can shrink and reduce his mass as he transforms, assuming sizes that comfortably allow either another Transformer or even a human being to wield him. In one instance (the episode Dinobot S.O.S.), he retained his full size and connected to jet-mode Starscream's underside.

He has a secondary weapon barrel mounted on his back, and can retract and replace his right hand with an energy flail. He can fire electrical blasts from his hands, laser blasts from his eyes on at least one occasion (The Autobot Run) and can reprogram computers with a port in his head.

According to his original tech spec, Megatron has no known weaknesses. This does not, however, spare him from defeat at the hands of his enemies. For all his famed battle prowess and tactical ability, Megatron's complacent overconfidence often causes him to overlook some vital strategic detail. Also, he has a bad habit of ordering a retreat at the first sign that the tables have turned against his side in battle (even when the Decepticons still maintain the overall strategic advantage). Another factor that could contribute to his losses is his rough relationship with some of his own troops (most specifically Starscream). Despite his lust for galactic domination, one of Megatron's key priorities remains the safety and health of Cybertron; and from his viewpoint, the best way to accomplish that is for him to conquer it.

Marvel Comics
Megatron's beginnings are much simpler in the world of Marvel Comics — here, rising from his beginnings as a gladiator for the city-state of Tarn, Megatron and the Decepticons were the ones who developed transformation first, using it to begin the war against the Autobots, who fought back by mimicking the technology. Megatron is known to have competed with Sureshot and Optimus Prime in a sharpshooting competition some time in his past.

The war grew so fierce that Cybertron was shaken from its orbit and fell into the path of an asteroid cluster. Optimus Prime used his troops in the Ark to destroy the asteroids, but immediately afterward, Megatron and his troops attacked, forcing Optimus Prime to crash the Ark into prehistoric Earth. Four million years later, in 1984, the Transformers were reawakened, and Megatron was defeated twice by Prime.

That would be all the U.S. comics saw of Megatron for quite some time, but their sister title in the UK, which produced its own material, interspliced with the U.S. stories, soon brought back the great slag-maker for more adventures. Prior to Megatron's seeming death, there had been a story in Marvel UK #99 which after being attacked by the Predacons had seen both him and Prime transported to Cybertron. The disembodied local Decepticon leader, Lord Straxus, attempted to possess Megatron's body as his own had been mostly destroyed in a battle with Blaster. The attempt failed as Prime and Ultra Magnus defeated Megatron as the two minds warred for dominance. With the now insane Megatron threatening to destroy Polyhex with his antimatter powers, Ratbat teleported him back to Earth with amnesia in time for his U.S. "death" in issue #25.

However, unbeknown to all, Straxus made another attempt with a specially-crafted clone of Megatron created from a regular trooper, which was transported to Earth soon after the real Megatron vanished. The clone believed itself to be the real thing and after a battle with the mechanoid, Centurion, it was salvaged by Shockwave, who brainwashed the clone and unleashed it on Galvatron, a recreated future version of Megatron who had traveled back in time from the year 2006 and posed a threat to Shockwave's leadership. However, the clone and Galvatron teamed up to battle Autobots and Decepticons from both present and future in the apocalyptic "Time Wars". Subsequently, the clone returned to Cybertron, where it was confronted with the real Megatron — the Space bridge explosion had deposited him in the Dead End region of Cybertron. The clone subsequently destroyed itself to prevent Straxus, buried inside its mind, from taking over.

The stage was now set for Megatron's return in the U.S. comics, as he had his Micromaster Sports Car patrol capture the Autobot medic, Ratchet and forced him to recreate Starscream as a Pretender with his personality reprogrammed to serve Megatron without question. Ratchet did so, but also restored Grimlock, Jazz and Bumblebee as Pretenders in the same manner, as well as arranging for Starscream's old personality to resurface, thwarting Megatron's scheme. When Megatron then attempted to flee through a trans-time dimensional portal, Ratchet tackled him as his base then exploded around them, apparently killing them both. Soon after, The Ark was stolen by Shockwave and Starscream (as well as a stowaway Galvatron from a parallel universe. Megatron and Galvatron reunited. During their battle on board with Shockwave, the Ark crashed on Earth and supposedly killed everyone.

A few years later, the Transformers franchise was given a shot in the arm with the launch of the Generation 2 toy line and comic book series. To go along with his return to the toy line with a new M1A1 Abrams tank alternate mode, Megatron also returned in the comics despite his seeming demise. He collaborated with the terrorist organization Cobra to defeat Autobots. He also killed Bludgeon and entered an alliance with the Autobots to defeat Starscream, who had seized control of the Decepticon ship Warworld. The tale ended with the Autobots and Decepticons uniting.

Animated series
Megatron is a Decepticon, one of the lineal descendants of the military hardware robots created by the Quintessons on their factory world of Cybertron. Following a war between the Decepticons and the other robot race, the Autobots, the Decepticons were defeated by the Autobots' invention of transformation. The Autobot victory began the Golden Age of Cybertron, but the Decepticons too eventually developed transformation, leading to the creation of Megatron. Gathering a small number of troops together, Megatron killed the Autobot leader. However, the ancient Autobot, Alpha Trion reconstructed young robot Orion Pax into Optimus Prime, leader of the Autobots as the war erupted again ("War Dawn"). The war drained Cybertron of most of its energy, necessitating that both factions seek out new worlds and new sources of power. Megatron and his forces attacked and boarded the Autobots' craft (the Ark in Beast Wars), causing it to crash on prehistoric Earth, entombing all on the ship in emergency stasis as it crashed into a dormant volcano. Over the following years, Megatron's schemes to obtain Earth's energies continued. Megatron even made a number of temporary alliances with the Autobots, although most of these alliances ended in double crosses.

Megatron conquered Cybertron by the Earth year 2005 in Transformers: The Movie. Megatron proceeded with an attack on Autobot City on Earth. Optimus Prime arrived there and confronted Megatron. Megatron mortally wounded Prime — but not before Prime delivered his own final blow to Megatron, fatally damaging him and forcing the Decepticons to flee. On the return trip to Cybertron, it became necessary to jettison excess mass. Wounded Decepticons were set adrift in space - including Megatron. The world-devourer Unicron offered him a new body and new troops in exchange for cooperation in destroying the Autobot Matrix of Leadership. Thus, Megatron is reformatted as Galvatron, while the rest of the wounded Deceptions were also recycled into Galvatron's new warriors. Megatron would later appear in flashbacks, during the season three episodes "Five Faces of Darkness" Part 4, and "The Return of Optimus Prime" Part 1.

Although this would be the end of Megatron in the U.S. animated series, he would make several more appearances in the animated segments of various Transformers toy commercials, where it was depicted that he became an Action Master, and eventually a CGI sequence of him in his first Generation 2 form and Combat Hero forms.

Megatron made a cameo in the pilot of the Transformers: Animated series on a historical video being viewed by Optimus Prime. This historical video was stock footage from the original animated series. He does not appear to be related to the Megatron who appears in this series though, and may not even have had the same name in the history of the Transformers: Animated universe.

Japanese Manga
In the Japanese exclusive manga stories accompanying Transformers: The Headmasters Megatron would make a number of appearances. On one occasion Galvatron used a massive army of Megatron clones to overwhelm the Autobots, only being defeated when Rodimus Prime destroyed Galvatron's control over them. Rodimus and Galvatron would also even team up to battle Guiltor, a hybrid of both Optimus Prime and Megatron.

With his transformation into Galvatron, Megatron departed from the Japanese G1 continuity (which took a different direction after the end of series 3, opting to replace the events of The Rebirth with those of Headmasters), until five years later, in the manga-exclusive storyline, Battlestars: The Return of Convoy, which, although not animated itself (told instead through one chapter of manga and color magazine spreads), continues the tale of the cartoon Universe.

In the previous Japanese-exclusive animated series, Transformers: The Headmasters, Galvatron had been apparently destroyed when he was buried on an iceberg. In the "Return of Convoy" storyline, a new evil force named Dark Nova recovers Galvatron's body, and restores him to life as Super Megatron (who transformed into a futuristic jet), pitting him against Star Convoy (the reborn Optimus Prime) and his Autobots.

Super Megatron subsequently gets an upgrade to Ultra Megatron, and for the final battle, merges with Dark Nova himself, becoming Star Giant. In the Japanese Generation 2 manga, he was shown to have survived and, in a body resembling his "Hero" toy, once again opposed Optimus Prime.

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C++

C++ ("C Plus Plus", pronounced /ˌsiːˌplʌsˈplʌs/) is a general-purpose programming language. It is regarded as a middle-level language, as it comprises a combination of both high-level and low-level language features. It was developed by Bjarne Stroustrup in 1979 at Bell Labs as an enhancement to the C programming language and originally named "C with Classes". It was renamed to C++ in 1983.

C++ is widely used in the software industry. Some of its application domains include systems software, device drivers, embedded software, high-performance server and client applications, and entertainment software such as video games. Several groups provide both free and commercial C++ compiler software, including the GNU Project, Microsoft, Intel, Borland and others.

The language began as enhancements to C, first adding classes, then virtual functions, operator overloading, multiple inheritance, templates, and exception handling among other features. After years of development, the C++ programming language standard was ratified in 1998 as ISO/IEC 14882:1998. The current standard is the 2003 version, ISO/IEC 14882:2003. The next standard version (known informally as C++0x) is in development.

C++ is a statically typed, free-form, multi-paradigm, compiled language where compilation creates machine code for a target machine hardware. It supports procedural programming, data abstraction, object-oriented programming, and generic programming.

Philosophy
In The Design and Evolution of C++ (1994), Bjarne Stroustrup describes some rules that he uses for the design of C++:

C++ is designed to be a statically typed, general-purpose language that is as efficient and portable as C
C++ is designed to directly and comprehensively support multiple programming styles (procedural programming, data abstraction, object-oriented programming, and generic programming)
C++ is designed to give the programmer choice, even if this makes it possible for the programmer to choose incorrectly
C++ is designed to be as compatible with C as possible, therefore providing a smooth transition from C
C++ avoids features that are platform specific or not general purpose
C++ does not incur overhead for features that are not used (the "zero-overhead principle")
C++ is designed to function without a sophisticated programming environment
Inside the C++ Object Model (Lippman, 1996) describes how compilers may convert C++ program statements into an in-memory layout. Compiler authors are, however, free to implement the standard in their own manner.

Standard library
The 1998 ANSI/ISO C++ standard consists of two parts: the core language and the C++ standard library; the latter includes most of the Standard Template Library (STL) and a slightly modified version of the C standard library. Many C++ libraries exist which are not part of the standard, and, using linkage specification, libraries can even be written in languages such as C, Fortran, Pascal, or BASIC. Which of these are supported is compiler dependent.

The C++ standard library incorporates the C standard library with some small modifications to make it work better with the C++ language. Another large part of the C++ library is based on the STL. This provides such useful tools as containers (for example vectors and lists), iterators to provide these containers with array-like access and algorithms to perform operations such as searching and sorting. Furthermore (multi)maps (associative arrays) and (multi)sets are provided, all of which export compatible interfaces. Therefore it is possible, using templates, to write generic algorithms that work with any container or on any sequence defined by iterators. As in C, the features of the library are accessed by using the #include directive to include a standard header. C++ provides 69 standard headers, of which 19 are deprecated.

The STL was originally a third-party library from HP and later SGI, before its incorporation into the C++ standard. The standard does not refer to it as "STL", as it is merely a part of the standard library, but many people still use that term to distinguish it from the rest of the library (input/output streams, internationalization, diagnostics, the C library subset, etc.).

Most C++ compilers provide an implementation of the C++ standard library, including the STL. Compiler-independent implementations of the STL, such as STLPort, also exist. Other projects also produce various custom implementations of the C++ standard library and the STL with various design goals.

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Vespa


Vespa is an Italian line of scooters manufactured by Piaggio.

The Vespa has evolved from a single model motor scooter manufactured in 1946 by Piaggio & Co. S.p.A. of Pontedera, Italy — to a full line of scooters and one of seven companies today owned by Piaggio — now Europe's largest manufacturer of two-wheeled vehicles and the world's fourth largest motorcycle manufacturer by unit sales.

From their inception, Vespa scooters have been known for their painted, pressed steel unibody which combines a complete cowling for the engine (enclosing the engine mechanism and concealing dirt or grease), a flat floorboard (providing foot protection), and a prominent front fairing (providing wind protection) — into a structural unit as well as a singularly endearing and enduring shape.

The Vespa was the first globally successful scooter.
History
Post World War II Italy, in light of its agreement to cessation of war activities with the Allies, had its aircraft industry severely restricted in both capability and capacity.

Piaggio emerged from the conflict with its Pontedera fighter plane plant completely demolished by bombing. Italy's crippled economy and the disastrous state of the roads did not assist in the re-development of the automobile markets. Enrico Piaggio, the son of Piaggio's founder Rinaldo Piaggio, decided to leave the aeronautical field in order to address Italy's urgent need for a modern and affordable mode of transportation for the masses.

Concept
The inspiration for the design of the Vespa dates back to Pre-WWII Cushman scooters made in Nebraska, USA. These olive green scooters were in Italy in large numbers, ordered originally by Washington as field transport for the Paratroops and Marines. The US military had used them to get around Nazi defense tactics of destroying roads and bridges in the Dolomites (a section of the Alps) and the Austrian border areas.

Pre-war Piaggio employee Aeronautical engineer General Corradino D'Ascanio, responsible for the design and construction of the first modern helicopter by Agusta, was given the job of designing a simple, robust and affordable vehicle for Ferdinando Innocenti, whose pre-war metal tubing business Innocenti had suffered the same fate as Piaggio post-war. Innocenti defined a post-war vehicle to D'Ascanio that had to be easy to drive for both men and women, be able to carry a passenger, and not get its driver's clothes dirty.

The design
D'Ascanio, who hated motorbikes, designed a revolutionary vehicle. It was built on a spar-frame with a handlebar gear change, and the engine mounted directly on to the rear wheel. The front protection "shield" kept the rider dry and clean in comparison to the open front end on motorcycles. The pass-through leg area design was geared towards all user groups, including women, as wearing dresses or skirts made riding a motorcycle a challenge. The front fork, like an aircraft's landing gear, allowed for easy wheel changing. The internal mesh transmission eliminated the standard motorcycle chain, a source of oil, dirt, and aesthetic misery. This basic design allowed a series of features to be deployed on the frame, which would later allow quick development of new models.

However, D'Ascanio had a falling-out with Innocenti, who rather than a molded and beaten spar-frame wanted to produce his Innocenti frame from rolled tubing, thereby allowing him to revive both parts of his pre-War company. D'Ascanio disassociated himself with Innocenti, and took his design to Enrico Piaggio to produce the spar-framed Vespa from 1946.Innocenti, after overcoming design difficulties and later production difficulties through his choice of a tubular frame, went on to produce the more costly Lambretta line of motorscooters.

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Hancock (film)


Hancock is a 2008 American comedy-drama superhero film directed by Peter Berg and starring Will Smith, Jason Bateman, and Charlize Theron. It tells the story of a vigilante superhero, John Hancock (Smith), from Los Angeles whose reckless actions routinely cost the city millions of dollars. Eventually one person he saves, Ray Embrey (Bateman), makes it his mission to change Hancock's public image for the better.

The story was originally written by Vincent Ngo in 1996. It languished in development hell for years and had various directors attached, including Tony Scott, Michael Mann, Jonathan Mostow, and Gabriele Muccino before going into production in 2007. Hancock was filmed in Los Angeles with a production budget of $150 million.

In the United States, the film was rated PG-13 by the Motion Picture Association of America after changes were made at the organization's request in order to avoid a "restricted" (R) rating, which it had received twice before. The film was widely released on July 2, 2008 in the United States and the United Kingdom by Columbia Pictures. Hancock received mixed reviews from film critics. To date, Hancock has grossed more than $624,386,746 in theaters worldwide.


Plot
John Hancock (Will Smith) is a drunkard with superhuman powers, including supersonic flight, invulnerability, immortality, and super-strength. Though he uses his powers to rescue people, and stop criminals in his current residence of Los Angeles, his activities inadvertently cause millions of dollars in property damage from carelessness due to his constant intoxication and his cynical attitude. As a result, he is routinely jeered by the public and is considered a nuisance by the LAPD. Hancock frequently ignores court subpoenas and lawsuits from the city of Los Angeles to address the property damage he has caused.

When public relations spokesperson Ray Embrey (Jason Bateman) departs from an unsuccessful meeting pitching his All-Heart logo for corporations that want to be seen as charitable, he becomes trapped on railroad tracks facing collision with an oncoming freight train. Hancock saves Ray's life at the cost of derailing the train and damaging other cars. Hancock is jeered by other drivers for causing more destruction, but Ray steps in and thanks Hancock for saving his life. Ray offers to improve Hancock's public image, and Hancock grudgingly accepts. Ray convinces Hancock to turn himself in for his outstanding subpoenas so they can show Los Angeles how much the city really needs Hancock when they miss him fighting crime and saving lives. When the crime rate does rise following his incarceration, Hancock is contacted by the Chief of Police to help stop a violent bank robbery. With a new costume from Ray, Hancock is released from jail and makes a triumphant return by rescuing a wounded police officer, and foiling the robbers lead by Red Parker (Eddie Marsan).

Hancock is applauded for handling the bank robbery and becomes popular once more, as Ray had predicted. He goes out to dinner with Ray and his wife Mary (Charlize Theron), with whom he reveals his apparent immortality and his amnesia from 80 years ago. After Hancock tucks a drunken Ray in bed, he discovers that Mary also has superhuman powers. He threatens to expose her unless she explains their origins. Mary eventually tells him that they have lived for 3,000 years with their powers, having been called gods and angels in their time. She also explains that they are the last of their kind and are meant to be paired. Mary does not tell Hancock the entire truth, and Hancock departs to tell Ray about the conversation. The exchange results in a battle between Hancock and Mary that takes them to downtown Los Angeles, causing significant destruction to the area. Ray, downtown in a business meeting, sees and recognizes his wife using abilities like Hancock's.

Hancock meets Ray and Mary back at their house. Mary explains that Hancock is technically her husband, explaining that they were built in twos, and that they are drawn to each other over time and great distances. When later intervening in a liquor store robbery, Hancock is shot and wounded. Visiting him at the Hospital, Mary explains that when a pair of immortals get close to each other physically, they begin to lose their powers. She also tells him that she and Hancock have been attacked as a couple many times throughout history, most recently being in an alley in Miami 80 years ago. His skull was fractured during the attack, causing amnesia. To save his life at the time, Mary deserted him, allowing him to recover from his injuries. After her explanation, the hospital is raided by the bank robber Red Parker and two other criminals that Hancock had encountered when imprisoned. Mary is shot trying to defend Hancock as he is able to stop the two men, but is further wounded in the process. When Red attempts to finish Hancock off, Ray comes to the rescue and stops the bank robber with a fire axe. With Mary dying, Hancock uses the last of his strength to flee from the hospital so that their parting would allow her to heal with her powers. Hancock is now living in New York City, working as a superhero there. As gratitude to Ray, Hancock paints Ray's All-Heart logo on the moon, giving worldwide advertisement to his cause.

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Digital Equipment Corporation


Digital Equipment Corporation was a pioneering American company in the computer industry. It is often referred to within the computing industry as DEC (this acronym was frequently officially used by Digital itself, but the trademark was always DIGITAL). Its PDP and VAX products were arguably the most popular minicomputers for the scientific and engineering communities during the 1970s and 1980s. DEC was acquired in June 1998 by Compaq, which subsequently merged with Hewlett-Packard in May 2002. As of 2007 its product lines were still produced under the HP name. From 1957 until 1992 its headquarters was located in an old wool mill in Maynard, Massachusetts.

Digital Equipment Corporation should not be confused with Digital Research; the two were unrelated, separate entities; or with Western Digital (despite the fact that they made the LSI-11 chipsets used in Digital Equipment Corporation's low end PDP-11/03 computers). Note, however, that there were Digital Research Laboratories where DEC did its corporate research.

Closing DEC's business
New 1993 corporate logoIn June 1992, Ken Olsen was replaced by Robert Palmer as the company's president. Digital's board of directors also granted Palmer the title of chief executive officer ("CEO"), a title that had never been used during Digital's 35-year existence. Palmer had joined DEC in 1985 to run Semiconductor Engineering and Manufacturing. His relentless campaign to be CEO, and success with the Alpha microprocessor family, made him a candidate to succeed Olsen. At the same time a more modern logo was designed. However, Palmer was unable to stem the tide of red ink. More rounds of layoffs ensued and many of DEC's assets were spun off:

Worldwide training was spun off to form an independent/new company called Global Knowledge Network.
Their database product, Rdb, was sold to Oracle.
The DLT tape technology was sold to Quantum Corporation in 1994.
Text terminal business (VT100 and its successors) was sold in August 1995 to Boundless Technologies.
In March 1997, DEC's CORBA-based product, ObjectBroker, and its messaging software, MessageQ, was sold to BEA Systems, Inc.
In May 1997, DEC sued Intel for allegedly infringing on its Alpha patents in designing the Pentium chips. As part of a settlement, DEC's chip business was sold to Intel. This included DEC's StrongARM implementation of the ARM computer architecture, which Intel sold as the XScale processors commonly used in Pocket PCs.
In 1997, the printer business was sold to GENICOM (now TallyGenicom), which then produced models bearing the Digital logo.
At about the same time, the networking business was sold to Cabletron Systems, and subsequently spun off as Digital Network Products Group.
The DECtalk and DECvoice voice products were spun off, and eventually arrived at Fonix.
The rights to the PDP-11 line and several PDP-11 operating systems were sold to Mentec in 1994.
Eventually, on January 26, 1998, what remained of the company (including Digital's multivendor global services organization and customer support centers) was sold to Compaq, which was acquired by Hewlett-Packard in 2002. Compaq, and later HP, continued to sell many of the former Digital products but rebranded with their own logos. For example, HP now sells what were formerly Digital's StorageWorks disk/tape products, as a result of the Compaq acquisition.

The Digital logo survived for a while after the company ceased to exist, as the logo of Digital GlobalSoft, an IT services company in India (which was a 51 percent subsidiary of Compaq). Digital GlobalSoft was later renamed "HP GlobalSoft" (also known as the "HP Global Delivery India Center" or HP GDIC) and no longer uses the Digital logo.

The digital.com and DEC.com domain names are now owned by Hewlett-Packard and redirect to their US website.

The Digital Federal Credit Union (DCU), which was chartered in 1979 for employees of DEC, is now open to essentially everyone, with over 700 different sponsors, including the companies that acquired pieces of DEC.

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The Man from U.N.C.L.E.


The Man from U.N.C.L.E. is an American television series that was broadcast on NBC from September 22, 1964, to January 15, 1968.

Background
There were 105 episodes (see 1964 in television and 1968 in television) created by Metro-Goldwyn-Mayer that made up this series. The first season was broadcast in black-and-white.

James Bond creator Ian Fleming contributed to the show's creation. The book The James Bond Films reveals that Fleming's TV concept had two characters: Napoleon Solo and April Dancer (The Girl from U.N.C.L.E.). ("Mr. Solo" was originally the name of a crime boss in Fleming's Goldfinger.) Robert Towne and Harlan Ellison wrote scripts for the series, which was originally to have been titled Solo. Author Michael Avallone, who wrote the first original novel based upon the series (see below), is sometimes incorrectly cited as the creator of the series (such as in the January 1967 issue of The Saint Magazine). At one point, Fleming's name was to have been connected more directly with the series. The cover of the original prospectus for the series showed the title Ian Fleming's Solo. Solo was originally slated to be the "solo" star of the series, the only "Man". But a minor walk-on by a Russian agent named Illya Kuryakin caught fire with the fans, and the two were permanently paired.


Premise
The series centered on a two-man troubleshooting team for a fictional secret international law-enforcement agency, the United Network Command for Law Enforcement (U.N.C.L.E.): American Napoleon Solo (Robert Vaughn), and Russian Illya Kuryakin (David McCallum). Leo G. Carroll played Alexander Waverly, the British head of the organization. Lisa Rogers (Barbara Moore) joined the cast as a female regular in the fourth season.

The series, though fictional, achieved such notability as to have artifacts (props, costumes and documents, and a video clip) from the show included in the Ronald Reagan Presidential Library's exhibit on spies and counterspies. Similar exhibits can be found in the museums of the Central Intelligence Agency and other agencies and organizations involved with intelligence gathering.

U.N.C.L.E.'s archenemy was a vast organization known as THRUSH (originally named WASP in the series pilot movie). The original series never explained what the acronym THRUSH stood for, but in several of the U.N.C.L.E. novels written by David McDaniel, it was expanded as Technological Hierarchy for the Removal of Undesirables and the Subjugation of Humanity.

THRUSH's aim was to conquer the world. Napoleon Solo said, "THRUSH believes in the two-party system: the masters and the slaves." So dangerous was the threat from THRUSH that governments, even those most ideologically opposed such as the United States and the USSR, cooperated in the formation and operation of U.N.C.L.E. Similarly, if Solo and Kuryakin held opposing political views, the writers allowed little to show in their interactions.

Though executive producer Norman Felton and Ian Fleming had developed the character of Napoleon Solo, it was producer Sam Rolfe who created the organization of U.N.C.L.E. Unlike the nationalistic organizations of the CIA and James Bond's MI6, U.N.C.L.E. was a worldwide organization that comprised agents from all corners of the globe. The character of Illya Kuryakin was created by Rolfe as a Russian U.N.C.L.E. agent.

The creators of the series decided that the involvement of an innocent character would be part of each episode, giving the audience someone with whom it could identify. Through all the changes in series in the course of four seasons, this element remained a factor — from a suburban housewife in the pilot, "The Vulcan Affair" (film version: "To Trap a Spy"), to the various people kidnapped in the final episode, "The Seven Wonders of the World Affair".

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X-Play's sketches and segments

X-Play is not relegated to just video game reviews and previews, but rather features several segments and comedy sketches that frequently appear throughout the duration of each episode.

Current Segments
Gaming Update
A look at the current news and happenings in the gaming world. It begins with a two-to-three minute segment at the start of the show, narrated by either Adam or Morgan (and sometimes by X-Play newsdesk producer Blair Herter), then continues via a news ticker at the bottom of the screen throughout the rest of the episode.

Video Viewer Mail
Adam and Morgan would often read selected correspondence from the program's viewers at the end of every episode. These messages from the fans could be questions about the current state of the videogame industry, requests for recommendations on the best games to buy, or (especially during the TechTV era) hate mail from viewers who felt that X-Play did not give certain games a "fair" rating.

On November 6th, 2006, X-Play gave their Viewer Mail segment a high-tech face-lift, by renaming it Video Viewer Mail. While previous correspondence was held via the written word or e-mail, viewers can now record short clips of themselves asking questions with a webcam or video recorder.

Viewers who have their viewer mail appear on air often receive a free gift, such as a game or t-shirt provided by Jinx.com.

X-Play Exclusive
The show debuts a never-before-seen trailer or piece of gameplay footage.

Hands On
Adam and Morgan have a producer (or some other person associated with the development of a certain game) in the studio to show off the latest build/demo of their work.

Face Time
This segment features Adam or Morgan conducting an interview with a personality from the gaming community (programmers, directors, company CEOs, etc.) via satellite. It continues the X-Play tradition of having famous names on their show, including non-gaming celebrities such as Adam West, David Duchovny, John Cleese, Ben Affleck, Angelina Jolie, Carmen Electra, Ben Stiller, Andrew W.K., Rob Van Dam, Kurt Angle, Quentin Richardson, and Jet Li.

X-List
A top-five list compiled by the X-Play writers that have to do with video games (including Top Five Smash Bros. Levels, Top Five Creatures in Halo 3, and Top Five Recommended Obscure Games).

X-Play Top 10
Similar to the X-List, except that the list is expanded from five to ten items ... Past examples have included the Top 10 Games for Adult Eyes Only and Top 10 Badass Weapons.

X-Play Poll
Viewers are invited to vote on a question and the results are posted at the end of the show.

X-Play Trivia
Prior to a commercial break, the viewers are presented with a trivia question that has to do with the gaming world (the answer is revealed once the show returns from the break).

X-Play Leaderboard
X-Play reveals the top scores from the week for various games (the scorers are compiled from Xbox Live and PlayStation Network).

Virtual Audience
Sponsored by Stickam, this segment gives actual viewers a chance to be "interviewed" by Adam and Morgan

Mr. Sark Challenge
A recurring segment where Mr. Sark (AKA associate producer Scott Robison) challenges X-Play viewers to complete various challenges laid out during the show (past examples have included a timed mission in Halo 3 and winning a virtual slam-dunk contest in NBA 2K8).

Will Work for Games
X-Play shows what it's like to actually work within the video-game industry, documenting a day in the life of various gaming employees (such as facial animation producers and games testers).

First Look
Previews and trailers for upcoming video games.

Head to Head
This provides Adam or Morgan a chance to invite some of the top names in the video game industry (be they developers, programmers, or fellow reviewers) on the show via satellite to debate the hot gaming topics of the day.

All Access
An indepth look at certain video games.

On Location
The hosts take a "field trip" to certain game-related locations or events, such as the annual D.I.C.E. Summit or the "ultimate gaming room" created by Barry Evans.

The Download
Highlighting the most recent patches and downloadable content available.

Cheat!
What was once a half-hour show airing on the G4 network, has been reduced to a minutes-long segment hosted by Kristin Holt; she provides cheats for one game per segment.

X-Play Replay
Premiering at the end of the August 7, 2006 edition of X-Play (Episode No. 6082), this segment is essentially a quick rundown of all of the day's reviews. It also gives Adam and Morgan a chance to briefly explain why each game earned the score that it did.

Big Ones
X-Play takes a look at the biggest upcoming titles, such as Killzone 2 and LittleBigPlanet.

Made in Japan
The spiritual successor to Weird Games, this segment highlights Japanese imports that are too strange to be released on American soil (such as Primal Image and Operation Darkness, ironically, the latter was released in the U.S.).

X-Play: WTF?
A segment which looks at the wackier side of the video-game industry. As the well-known acronym used in the title would indicate, X-Play asks who in their right mind would think that the game/series/objective in question was actually a good idea or made sense in any way ... Past examples have included the character Princess Daisy, the city of Tokyo, and movie tie-in games made for the Nintendo DS.

Release Radar
This is a quick list of which anticipated games will be available for purchase over the coming month.

Spoiler Theater
In this segment, Adam and Morgan showcase and spoil the endings of current-generation games that have been on the market for some time (their reasoning is that the game has been available to the home viewers for such a length of time that if they have not yet purchased/beaten said game by this point, they never will). Past games that have been given the Spoiler Theater treatment include Metroid Prime, Resident Evil 4, Kingdom Hearts, Conker's Bad Fur Day, and Metal Gear Solid 2.

There is also an occasional segment called Insignificant Spoiler Theater (identified as Not-So-Spoiler Theater and Irrelevant Spoiler Theater on G4's website), which features the endings of games that either exhibit very little in the way of plot (such as Katamari Damacy and Left Behind: Eternal Forces) or are based on movies where the storylines are already well-known (like The Godfather, Reservoir Dogs, and Pirates of the Caribbean).

X-Play Investigates
This segment began during the TechTV era as a parody of investigative news programs; X-Play would delve into such "hard-hitting" issues as the effects of E-rated games on America's youth, just what the "cool" people (such as then-TechLive anchor Chris Leary) were into, the horrors of animal testing for video-game quality control, and why certain intellectual property - like the TV show American Chopper - deserved to have their own video games (in the cleverly titled "How'd They Get a Game?").

However, this segment has recently taken on a more serious tone, with the show tackling subjects without the sole intent of creating comedy skits. Examples include a look at the portrayal of sex in video games, the prevalence of "achievement whores", and an inspection of the life of competitive gamer Steve Wiebe.

Splinter Cell: Co-op Theatre
In this machinima skit, X-Play takes scenarios from the Splinter Cell games and plays humorous dialogue to go with them. The two characters in this skit are "Special Agent Bob" and "Secret Agent Steve". Examples of their antics include curing pornography addictions with a bullet to the crotch and Bob trying to convince Steve to see the movie Bareback Mountain with him.

Somewhere in Army of Two
Similar to Splinter Cell: Co-op Theatre, these sketches take footage from the popular shooter and dubs in humorous commentary for the characters of Salem and Rios (for example, one sketch has the two discussing the internet meme known as rickrolling).

X-Play Presents G-Phoria
What began as a video game award ceremony produced by the G4 network (similar to other events like the Spike TV Video Game Awards and Teen Choice Awards in that it featured high production values, celebrity guests, and a live audience), was stripped of its extravagances in 2006 and reformatted into an annual one-hour "special episode" of X-Play. Filmed in the normal X-Play studios (without an audience) and hosted by Adam and Morgan, each yearly G-Phoria-themed episode compiles votes submitted by the home viewers in order to announce winners in various categories, such as Game of the Year, Favorite System, and Best Graphics. This differentiates it from X-Play's "Best Of" Awards, in which the winners are chosen by the writers and producers of the show (not the home audience).

Best Of Awards
Every year, X-Play will dedicate an entire show to the best games released over the preceding twelve months; awards are handed out in several categories, such as "Most Original Game" and "Best Handheld Game", but the most prestigious - and most hotly debated - is "Game of the Year":

2003 winner - Star Wars: Knights of the Old Republic
2004 winner - Halo 2
2005 winner - Resident Evil 4
2006 winner - The Legend of Zelda: Twilight Princess
2007 winner - BioShock
2008 winner - Fable II
Golden Mullet Awards
The polar opposite of X-Play's yearly "Best Of" special, The Golden Mullet Awards are used to showcase the absolute worst video games of the past year. The name is a twisted "homage" to the Aquaman character from the horrible 2003 game Aquaman: Battle for Atlantis, who sported a blonde polygonal mullet hairstyle. To honor this unique look, Adam and Morgan will usually don large mullet wigs during the awards proceedings.

Convention Coverage
X-Play has conducted several on-site recaps from various fan conventions and trade shows throughout the world (including E3, Comic-Con, Leipzig, Gen Con, PAX, QuakeCon, and FanimeCon). One 2003 episode even featured clips from a number of these reports under the umbrella of a fictitious X-Play-inspired convention called X-Con; however, fans attending the event seemed to be more interested in receiving autographs from the interns than from Adam or Morgan.

April Fool's Day
The X-Play writers often come up with some outlandish premise during the first week of April to try and fool the viewing audience (and judging by remarks made afterwards on the show's official message boards, a lot of people do indeed fall for these stunts). Some of the pranks have included Eyewitness X-Play (where the show was supposedly re-formatted into a more serious hard-edged news show, taking place at the TechLive desk), Meet the Sess (viewers were led to believe that Adam had left X-Play to pursue his own talk show), Johnny's Xtreme Adventure (Adam and Morgan review a fictitious 2D side scroller starring the recurring X-Play character Johnny Xtreme), and a "re-review" of Crisis Core: Final Fantasy VII (a voice-over replaced Adam's original negative comments with more positive words, as the game was given a "six out of five").

Games For Cheap Bastards
This segment of the program highlights good-to-great games that have recently fallen in price and can now be considered great bargains for the discriminating video-game connoisseur looking to add to his or her collection (without destroying their gaming budget). Prior to April 2006, this segment was sponsored by EB Games.

Various take-offs on this segment have been produced, including:
Games for Rich Bastards, where games with significantly larger price tags ($70 and up) are highlighted. These include Steel Battalion (a mech simulation game notorious for being sold pre-packaged with an immense $200 40-button control panel) and the Japanese version of Rez (an extremely rare hybrid of a rail shooter and rhythm-based game).
Even Cheaper Games For Even Cheaper Bastards, a tongue-in-cheek look at games for those who are really strapped for cash. These games are mostly outdated freeware or shareware (such as Stickybear Typing and Minesweeper), and - at the end of the segment - Adam or Morgan would claim that they were sponsored by "companies" that reflect the consumers' thread-bare resources (including Stale Ramen Noodles and Driving Your Girlfriend's Car).
Games For Robot Bastards, which was really just a look at the history of robots in video games.
Games For Bastards, which features games that you would only give to your worst enemy (due to their high degree of difficulty, bad camera angles, or just a complete lack of entertainment).
Games for Pluto, a "salute" to Pluto's demotion to the status of "dwarf planet" by highlighting games that just don't measure up (like Homeworld 2 and Destroy All Humans).
Games for NASA, which parodies the various delays that NASA shuttle missions have experienced in the past, by highlighting games that have suffered through lengthy delays themselves (such as StarCraft: Ghost and Duke Nukem Forever).
Zero Punctuation
A preview of Ben Croshaw's online visual game reviews from The Escapist, airing every Tuesday.

The MMO Report
A preview of G4's online-only MMORPG-focused vodcast. During these brief segments, the show's host - Casey Schreiner - will appear "live via satellite" and discuss the latest headlines that can be found through the vodcast's official website, before throwing things back to Adam or Morgan in the X-Play studio. Although The MMO Report originally began airing webisodes in August of 2007, these previews did not start appearing on X-Play broadcasts until the show's reformatting in January of 2008.

The Will Wright Minute
A segment where X-Play gives the famous game designer sixty seconds to spout off about any random subject of his choosing (like Russian space stations, Batman's costume, or the Care Bears). Also, the theme song used for this segment is a play on Don Henley's New York Minute (In a Will Wright minute, ooo eee ooo, anything can happen ... )

Todd Time
As a follow-up to their efforts with Will Wright and Spore, X-Play created this segment to help advertise the release of Fallout 3. It features Bethesda executive producer Todd Howard discussing various topics, like the possibility of a single console on the gaming market, or having fun killing Nazis.

Cliff Notes
The third installment of X-Play's "let-game-developers-ramble-on-in-order-to-promote-their-latest-project" series, this segment features Cliff Bleszinski discussing random topics (such as the Transformers animated feature film and Britney Spears music videos) whilst advertising the release of his Gears of War 2.

Pro Tips
A segment where various correspondents appear to share their knowledge of video games. Past examples have included TSquared doling out advice on multiplayer in Call of Duty 4, Chris Gore modding a controller in order to play the tambourine with Rock Band, and Joel Gourdin showing off his techniques for Guitar Hero.

Mod This
A celebration of fan-generated video-game user mods, such as the customized Super Mario Bros. level created by FrontAXL for Unreal Tournament III.

Big in Japan
A look at the top-five selling games for the week in Japan.

X-Play Recommends
As the title would imply, these are games that come highly regarded from the staff of X-Play (including Boom Blox and Grid).

Game Before the Games
In this segment, the X-Play staff uses current-gen sports titles to try and predict the outcome of real-life sporting events (such as using Madden 09 to simulate the first week of the NFL season, or playing NBA 2K8 to predict the NBA Finals).

Games in 60 Seconds
X-Play's attempt to wrap up the storyline for a particular video games (such as God of War and Twilight Princess) in just one minute.

Up All Night
A segment which highlights games (such as Call of Duty 4 and Elder Scrolls IV) that are worthy of start-to-finish playthrough, no matter how much sleep one sacrifices by gaming into the wee hours of the morning ...

X-Play Classic
A chance for the staff and crew to revisit some of their favorite moments from the show's past (such as the 1-900-NINJA-LUV sketch featuring Drunk Link).

Toslink Fiber Optic Switch


ST6P 5A Rotary Switch


Panel Mounted Control Switches


dpp 44 dishnetwork switch


Lamps with Base switch


Chinza Cymbals on Cord


Copper Clad Steel Wire


Knob Adjustment Vacuum Switches


Eight Pole Cam Switches


Remote Liquid Level Switches


Sealing Boot Rocker Switches


110V Roller Ball Switch


Psi Pressure Pump Switch


Fast Replacement Limit Switches


Satin Brass Control Switches


automobile alternator power output


MC-36 Multi-Function Remote Cord


replace auto ignition switch


Replace Ford Ignition Switch


Variable Height Plunger Switches


Visual Setting Pressure Switches

Dragstrip


A dragstrip is a facility for conducting automobile and motorcycle acceleration events such as drag racing. Although a quarter mile (402 m) is the best known measure for a drag track, many tracks are eighth mile (201 m) tracks. The race is generally begun with a standing start which allows three factors to affect the outcome of the race: reaction time, power and traction.


Features
A dragstrip is a straight, purpose-built racetrack, typically an eighth or a quarter mile long, with an additional shutdown area to allow vehicles time to stop after crossing the finish line. Common features also include a water box, where vehicles and motorcycles can do burn-outs to heat up their tires to improve traction. There is a set of lights known as a Christmas tree that counts down to launch time. There are one or two return lanes for the vehicles to return from the end of the track to the pit area.


Equipment requirements
Almost all sanctioned drag strips have strict rules for fast cars. Special racing safety equipment such as 10 (or more) point roll cages, windows nets, engine and transmission shielding, and protective clothing usually become mandatory for cars below 11 or 10 seconds. NHRA also requires roll cages and window nets for cars that finish a quarter mile at over 135 mph (217 km/h).

NIMH 9V Battery


12V NIMH Battery


C Rechargeable Batteries


Cell Alkaline Battery


Rechargeable NiCd Battery


Manganese Lithium Battery


12V Sealed Battery


Rechargeable DVD Battery


Radio Clock Battery


electric scooters batteries


electric scooters battery


cr2032 coin battery


3.6V Lithium-Ion Battery


Rechargeable Laptop Battery


Solar Mini Panel


Golden Power Batteries


sf6 circuit breaker


12V Portable Battery


Power Pack Battery


V W Battery


cr2450 lithium battery